16Traits
6Rarity groups
5High-rarity traits
Trait StonesReroll currency

Reroll rules

  1. Do not chase premium traits on temporary early-game units.
  2. Use Ruler, Eternal, Sacred, Astral, Fission, and strong specialized traits only on units you plan to keep.
  3. Keep source-backed odds visible because trait rerolls are high-cost decisions.

How traits are obtained

Roll using Trait Reroll Stones at the Traits NPC inside building near parking lot. The source also lists a pity system: Available - shows rolls needed for higher tier traits.

Common: 3Uncommon: 2Rare: 3Epic: 3Legendary: 2Mythic: 3

High-rarity traits to evaluate carefully

These are not automatic reroll targets for every unit. Match them to the unit role first, then confirm the unit is worth long-term investment.

Astral

+20% Affliction Duration, -20% Cooldowns, +15% Range, stacking DoT, 1 unit limit

Legendary 0.45%

Sacred

+25% Damage, -10% Cooldowns, +25% Range, -15% Cost

Legendary 0.3%

Eternal

-20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave

Mythic 0.2%

Fission

+15% Damage, -15% Cooldown, +25% Range, inflicts Radiation DoT

Mythic 0.15%

Ruler

+200% Damage, -20% Cooldown, +30% Range, 1 unit limit

Mythic 0.1%
TraitChanceRarityEffectNotesStatus
Enhanced 29.67% Common Damage Increase Early or filler trait. Do not overspend rerolls on temporary units. source_backed
Agile 24.98% Common Cooldown Reduction Early or filler trait. Do not overspend rerolls on temporary units. source_backed
Precise 24.98% Common Range Increase Early or filler trait. Do not overspend rerolls on temporary units. source_backed
Prodigy 9.99% Uncommon +50% Unit Experience Early or filler trait. Do not overspend rerolls on temporary units. source_backed
Lethal 5% Uncommon +15% Crit Rate, +30% damage vs weakened foes Early or filler trait. Do not overspend rerolls on temporary units. source_backed
Deadeye 2.5% Rare +20% Range Useful mid-tier trait. Stronger on the right role than as a universal goal. source_backed
Lightspeed 1.5% Rare -20% Cooldown Useful mid-tier trait. Stronger on the right role than as a universal goal. source_backed
Fortunate 1% Rare +20% Income Useful mid-tier trait. Stronger on the right role than as a universal goal. source_backed
Duelist 0.8% Epic +25% Crit Rate, +20% Range, +35% Boss Damage Specialized trait. Keep when the unit benefits from its listed effect. source_backed
Artificer 0.65% Epic Relic stat gains increased by 15% Specialized trait. Keep when the unit benefits from its listed effect. source_backed
Wizard 0.5% Epic +30% DoT Damage, -15% Cooldowns, +20% Range Specialized trait. Keep when the unit benefits from its listed effect. source_backed
Astral 0.45% Legendary +20% Affliction Duration, -20% Cooldowns, +15% Range, stacking DoT, 1 unit limit High-value trait. Review unit fit before rerolling. source_backed
Sacred 0.3% Legendary +25% Damage, -10% Cooldowns, +25% Range, -15% Cost High-value trait. Review unit fit before rerolling. source_backed
Eternal 0.2% Mythic -20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave High-value trait. Review unit fit before rerolling. source_backed
Fission 0.15% Mythic +15% Damage, -15% Cooldown, +25% Range, inflicts Radiation DoT High-value trait. Review unit fit before rerolling. source_backed
Ruler 0.1% Mythic +200% Damage, -20% Cooldown, +30% Range, 1 unit limit High-value trait. Review unit fit before rerolling. source_backed

Universal Tower Defense X Traits FAQ

Trait rerolls are high-cost decisions, so odds and unit fit matter more than hype.

How many Universal Tower Defense X traits are listed?

The imported traits table contains 16 traits across 6 rarity groups, with listed odds and effect notes.

Which traits should I chase first?

High-rarity traits such as Ruler, Eternal, Fission, Sacred, and Astral are valuable, but they should be matched to a long-term unit before spending reroll resources.

Where do players reroll traits?

Roll using Trait Reroll Stones at the Traits NPC inside building near parking lot. The source also lists a pity system as available.